2017 has been a pretty interesting year for us! After releasing our first ever game, there have been a lot of ups and downs, mostly thoug... (read more)
This week has been another busy week at Frogar.io HQ. With the community slowly growing and becomming more vibrant, new ideas and suggest... (read more)
This last weekend we implemented our first-ever community-driven feature: parties and chat. This marks a pretty big stepping stone for us... (read more)
As we said this time last month, Frogar.io is now at a stage where we can really start listening to the community and also start looking ... (read more)
Here at Frogar.io HQ we have been getting ready for a very spooky Halloween. Some of you may or may not know that just outside of the HQ ... (read more)
Over the past few months, things have been calming down quite a bit at Jadoku. Frogar.io is finally starting to run smoothly on all platf... (read more)
Since a recent update, some of you have been letting us know that you have been getting excessive notifications on the mobile version of ... (read more)
For many months now, many of you have been asking us when the game will be available for iOS users as up until now it was only available ... (read more)
It was a quiet night at Frogar.io HQ. The crickets were chirping and the nightly birds were keeping us awake with their enchanting melodi... (read more)
Please Note! this stream took place on Friday the 1st of September. If you missed the stream, you can view it here. We are JUST ABOUT to ... (read more)
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